samedi 2 janvier 2021

Streaming will revolutionize mobile gaming in 2021

Every year seems to be the year of mobile gaming, when new gaming or phone technologies are going to usher in a new era of legitimizing smartphone gaming. And yet the biggest innovation of the year that could change mobile gaming forever is ... an innovation for classic games: game streaming services.

The promise of streaming is simple: instead of playing locally, your game is running on a machine a certain distance away with images being broadcast in real time (with relayed control inputs and more) . The device you stream it to doesn't need to be powerful - heck, it doesn't need much more than a screen - and therefore, it's perfect for mobile streaming .

At E3 2019 we had some time with Microsoft xCloud , by streaming Xbox games directly to a smartphone. It was awesome - we were able to play Halo 5, Sea of ​​Thieves, and Gears 5 with an Xbox One controller attached to a phone running the game - but we didn't have a release date or details on how the players would access it. At the end of 2020, we learned that it would simply be folded in the Xbox Game Pass as part of the Ultimate subscription level ... and just like that, xCloud was just a small upgrade away from the 15 million Game Passes subscribers .

Microsoft has promised more than 150 Xbox One games would be playable on xCloud at launch (it was released in the US in beta on September 15 and is slowly rolling out to more countries), with more to come when EA Play is fully integrated into 2021 , and Xbox Series X titles will also be added - all playable on smartphones.

Google Stadia has been allowing subscribers to stream games to mobile for quite some time now - on Android since its launch on WiFi, then on the go since July 2020, and recently on iOS thanks to a slight workaround (more on this later). Amazon Luna was announced and quietly launched this year in a closed beta, while Nvidia GeForce Now had a surprise launch at the end of the year.

Which is all to say that 2020 has laid a lot of groundwork formobile game delivery, which has serious potential to change the way we play games on phones in 2021. There are just a few things to clear up first ... and the issues are less about technology than business .

 Streaming

(Image credit: Future)

But are there any technology issues?

Streaming games to mobile is not only possible, has got its advantages, as we saw when we have played Cyberpunk 2077 onGoogle Stadia. But there are a few hurdles that make the experience impractical, if not impossible.

The obvious roadblock is connectivity: Stadia recommends a reliable 10Mbps connection for basic gameplay and resolution, while you'll need 35 Mbps to play in 4K HDR. It might be feasible for people in cities, but not in more remote areas. The emergence of 5G has great potential for streaming games on mobile, with speeds below 6 ranging from 200 Mbps to 300 Mbps on operators (up to more than 1 Gbps with mmWave), but the 5G network coverage is far from widespread.

There is also the question of data. Operators haven't adapted their pricing models much to a new era of streaming massive amounts of data, other than implementing caps in their network.rs unlimited plans once users pass a download threshold, which is quite low considering occasional streamers using 3-4 GB per month, while Netflix and HD video junkies consume 6-8 GB. We expect this to only increase as people release games.

There is also the mobile gaming experience. Streaming games to your smartphone isn't always the best way to play - many games are less fun when reduced to a small screen, especially text-rich genres like RPGs that require a lot of reading. . In that sense, games designed explicitly for mobile are likely to be more enjoyable to play than those that run unchanged on phones, at least until streaming services encourage developers to.modify their games for a better mobile experience.

And then there is Apple.

 Streaming will revolutionize mobile gaming in 2021

( Image credit: Valerio)

Streaming games on mobile: overcoming Apple 's obstacles

In August 2020, Apple clarified that, yes, it would only allow streaming services on its devices if they followed the guidelines of the App Store, that is - say if they submitted each game to their catalog service for individual review. Microsoft and Google apparently hesitated in the face of thisrestriction, and this is understandable, as it would likely require them to seriously rework the way their services and game catalogs work.

In response, the streaming services have provided workarounds: Google Stadia announced that it will work by streaming through a web application, the same tactic as Nvidia's GeForce Now used when launched in beta and Amazon Luna has stated that it will deploy while it 's he would extendslowly its closed beta. Microsoft would be planning to do the same as a way to access iPhones and iPads in 2021.

Playing through a web app is cumbersome, but doable. It would obviously be a lot easier if those services worked through discrete apps, with clean, bespoke interfaces instead of annoying browser errata like the search bars and navigation buttons.

It is quite possible that Apple will reach agreements with each individual service provider by cutting offers, as has beenmade with Amazon to authorize purchases through the app via its purchases and Prime Apps Video (including App Store rules that would have bypassed App Store rules to give Apple a lower discount, according to Verge ).

But Apple could come under external pressure to allow streaming gaming on its platforms - the company finally has reduced its 30% discount for in-app purchases to 15% for apps that don't make a lot of money each year. But this very late change in App Store policyappears to have arisen as a result of the legal dispute between Apple and Epic Games; the complaints filed by the latter suggest that ' Epic wants to create its own store on Apple devices.

Either way, Apple needs to change its App Store policies to open the doors for streaming game services that are already gearing up for a big year in 2021. Although the Streaming through web apps is better than being blocked from the platform, the lack of native app experience holds everyone back - and gives mobile gamers yet another reason to opt for Android.

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